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game development

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I develop games in Unity independently and with teams. While I am used to filling all roles as a one-person unit, I especially love narrative design, systems design, and creative direction.

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I create games that reach audiences at an artistic level and build experiences that have a deeper meaning beyond gameplay.

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querent

Querent: The Cartomancer's Tome is a tabletop role playing system inspired by, and utilizing, tarot cards. As a narrative design intern on this project, I wrote several hundred gameplay examples that highlight the diversity of the system's applications.

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keeper

Keeper is a tend-and-befriend style educational game in which players learn about native New England pollinators and the importance of biodiversity.

I worked with a small team as Creative Director and Narrative Lead to bring this award-winning vertical slice to life.

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lovelink

Lovelink, a Ludia/Jam City game, is a dating sim with an expansive cast of romanceable characters. 

I contributed as a narrative design outsourcer from January 2021 to summer 2022.

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