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game development

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I develop games in Unity independently and with teams. While I am used to filling all roles as a one-person unit, I especially love narrative design, systems design, and creative direction.

I create games that reach audiences at an artistic level and build experiences that have a deeper meaning beyond gameplay.



 Spoons is a strategy game that highlights struggles of chronic illness and "spoon theory." Players must conserve their energy while avoiding their demons in order to make it to the outside world.

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Keeper is a tend-and-befriend style educational game in which players learn about native New England pollinators and the importance of biodiversity. 



Lovelink, a Ludia/Jam City game, is a dating sim with an expansive  cast of romanceable characters. 

I've been contributing as a narrative design outsourcer since Jan 2021.

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