I develop games in Unity independently and with teams. While I am used to filling all roles as a one-person unit, I especially love narrative design, systems design, and creative direction.
I create games that reach audiences at an artistic level and build experiences that have a deeper meaning beyond gameplay.
Spoons is a strategy game that highlights struggles of chronic illness and "spoon theory." Players must conserve their energy while avoiding their demons in order to make it to the outside world.
In Terrarium, players rely on visual feedback and deductive reasoning to crack a code. By selecting elements of the scene in the perfect order, players bring their terrarium to life.