I develop games in Unity independently and with teams. While I am used to filling all roles as a one-person unit, I especially love narrative design, systems design, and creative direction.
I create games that reach audiences at an artistic level and build experiences that have a deeper meaning beyond gameplay.
Spoons is a strategy game that highlights struggles of chronic illness and "spoon theory." Players must conserve their energy while avoiding their demons in order to make it to the outside world.